Sode Armor 001 brings a refined metal look with the channel coverage a modern shader expects. The channel set is wired for metal-roughness pipelines and reads cleanly in any compliant shader. Resolution lands at 1K across the stack, so detail stays intact at any framing. Ideal for vehicles, structural beams and hard-surface kits where worn metal sells the shot. The naming and channels follow convention, dropping neatly into 3ds Max and Maya. Expect predictable, photoreal results from the first assignment onward.