Malachite 001 brings a refined stone look with the channel coverage a modern shader expects. Color, normal, roughness and the accompanying detail maps are provided as a coherent group. Built at 1K, the surface keeps its grain and micro-relief when pushed in tight. It dresses plinths, monuments and slate roofing with clean, tileable grain. It drops straight into Unity, Cinema 4D and Houdini with no rework on the maps. It holds up under scrutiny, then gets out of the way of the shot.