Human Skin 001 is a calibrated surface surface that reads correctly under any lighting rig. The set covers albedo, surface normals, roughness and the supporting maps a full shader needs. Built at 1K, the surface keeps its grain and micro-relief when pushed in tight. Apply it broadly, from foreground heroes to far-tiling backgrounds. Built around the metal-roughness model, it slots cleanly into Corona, Blender and Unreal Engine. Consistent, calibrated and seamless, it is built to be used hard.