Dirt 002 is a seamless PBR material built for production use. Base color, surface normal and roughness arrive in register, backed by the usual supporting passes. Every channel sits at 1K, sharp enough to survive aggressive close-ups. Great for large-scale outdoor scenes and game terrain that must tile far. It travels cleanly between Maya, V-Ray, Octane and Redshift, holding the same response everywhere. Consistent, calibrated and seamless, it is built to be used hard.